![]() New types, including a mine launching crab, are also used for puzzles. Polyarc saves its more unique combat in the second half as players progress. Moss Book II still throws plenty of combat rooms to give players a break from navigational puzzles. While multitasking, bigger enemies like ranged and explosive types felt stale. It was never difficult dodging predictable swipes. Quill hacks through plenty of mechanical beetles. Unfortunately, Polyarc plays it safe with a familiar enemy variety. Moss Book II flirts with dungeon-crawling combat with puzzle solving. I didn’t emphasize God of War’s impression. Players will always feel much bigger than Moss’ fun-sized realms. Though it’s a seated experience, I still couldn’t resist getting up to peer into every nook and cranny. Moss Book II immerses players in dozens of mini rooms that are fascinating to explore. Even high-fiving Quill after a boss fight. ![]() To hold key items for Quill and plug them into giant doors. Nearly every meticulously crafted room can’t work without players. Moss Book II benefits from having this focus as a design philosophy. Polyarc clearly had some fun with making players feel like a VR god. More importantly, the writing team uses a bombastic conclusion to make up for Moss’ abrupt cliffhanger. The journey never felt more complete with a few new gameplay twists which bring Polyarc’s vision home. Quill’s struggles also struck me through lots of trial, error and even head-scratching in Moss Book II’s tougher levels. I couldn’t help but feel integral to saving a Hyrule-esque world. Polyarc’s writing continues to take players out of a passive role. Nonetheless, Quill and her Reader (you) keep trudging through a kingdom that has seen better days. Though kids can still find the sequel to be a hearty PG romp. As these narrative twists helplessly unfold before VR eyes, Moss Book II manages to dodge a clichéd fairy tale. ![]() Polyarc deserves credit for making a darker journey that gives Quill more to lose. This still doesn’t take away from Moss’ isolated and claustrophobic gameplay. Moss Book II incorporates a handful of more new and familiar characters. The story lifts off from its grounded approach. “As these narrative twists helplessly unfold before VR eyes, Moss Book II manages to dodge a clichéd fairy tale.” It’s much-needed lore that ramps Book II up in the second half. But Polyarc starts to incorporate more original aspects which explain the Reader’s purpose. Players might not be surprised at Book II’s use of forest friends, knights and taking animals throughout its story. In true fantasy fashion, Quill navigates forests, dungeons and smaller-scale versions of Dungeons. This unfortunately keeps Moss Book II grounded with familiar elements. But it’s important to see the first and second games as a full package. Players are thrown back in without much of a recap. Polyarc picks up Book II just seconds after the original for good measure. Without too many spoilers, Quill’s far from done since the first Moss. ![]() As she faces obstacles, Readers juggle between traditional third person action and literally reaching in to help. Except players are “Readers” imbued with godlike powers to aid Quill. The writing is on the wall for a plain old fairy tale. A young mouse named Quill embarks on a quest to save her kingdom from dark forces. Moss’ setup simply asks players to grab a chair and use their VR controllers like a DualShock.īy nature, players are overlooking a third-person fantasy game. For four hours, a familiar first-person exercise was gone. Moss somehow evolutionized VR games by going against the status quo. Stories turned towards players who could escape to a library’s worth of simulations. First person experiences were reinvented with a new level of interaction. The technology already made an impression as an active platform which got players moving. Even if players might crave more out of a VR story that quits while it’s ahead.Ģ018’s Moss came at a welcome time for VR. Polyarc crafts a game as long as it’s worth. New intricately designed levels elevate an already-engaging fantasy adventure. But a good sequel like Book II maximizes Quill’s journey with bigger challenges. That feeling of a swashbuckling action puzzler is still preserved. Players who enjoyed the original 2018 game will get more of what they love from an interactive fairy tale. It proves VR still has plenty of new barriers to break. Moss Book II doesn’t just serve as a worthy sequel four years in the making.
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